Rich_Art
26th October 2010, 08:59
http://www.c4dcafe.com/newsbanners/VP_vol_2.jpg
Hoi Allemaal,
Vanaf vandaag is de nieuwe vertex Pusher vol2 beschikbaar.
Lighting, shading and rendering
You dont know how to create really good shaders? Have problems with lighting? cant pull that nice realistic render? Global illumination, ambient occlusion, caustics, channels, SSS, UVW projections, too many settings? Which value should I put here? what is this? what are this samples? and so on...so many questions did not have answers until now.
Find out in this great 10 hour in depth training, which leaves no questions unanswered, how to set up and calibrate your scenes, how to light them properly and create really good materials, understand all material channels and effects, learn how to render, optimize, tweak and understand all those settings and master Cinema 4D in lighting shading and rendering.
Content:
1.Intro
2.material channels
3.special shaders
4.scene calibration
5.color, fresnel, gradient, noise
6.washing_colorizer_filter_posterizer
7.AO, backlight, chanlum,distorter
8.falloff_normal_lumas_pixel
9.UVW projections
10.projector_proximal_ripple_spectral_spline
11.SSS_Vertex_map_BP_alpha
12.layer_shader
13.lighting_principles
14.intro_basic_materials
15.advanced materials
- scratched material
- ceramics tile
- woodboard
- strawberry
- tennis ball
- velvet
- peeled paint
- car paint
- fuzzy fabric
- toothpaste
- bubble
16.selection and stacked shading
17.texture and normal baking
18.IES and HDRI
19.softbox_dirtcoat_reflections
20.render_settings
21.global_illumination
22.stylized_render
23.realistic_render
24.architectural_renderVoor maar €20 is het geen miskoop denk ik.
LINK (http://vertex-pusher.com/tutorials.php)
Peace,
Rich_Art. :t:
Hoi Allemaal,
Vanaf vandaag is de nieuwe vertex Pusher vol2 beschikbaar.
Lighting, shading and rendering
You dont know how to create really good shaders? Have problems with lighting? cant pull that nice realistic render? Global illumination, ambient occlusion, caustics, channels, SSS, UVW projections, too many settings? Which value should I put here? what is this? what are this samples? and so on...so many questions did not have answers until now.
Find out in this great 10 hour in depth training, which leaves no questions unanswered, how to set up and calibrate your scenes, how to light them properly and create really good materials, understand all material channels and effects, learn how to render, optimize, tweak and understand all those settings and master Cinema 4D in lighting shading and rendering.
Content:
1.Intro
2.material channels
3.special shaders
4.scene calibration
5.color, fresnel, gradient, noise
6.washing_colorizer_filter_posterizer
7.AO, backlight, chanlum,distorter
8.falloff_normal_lumas_pixel
9.UVW projections
10.projector_proximal_ripple_spectral_spline
11.SSS_Vertex_map_BP_alpha
12.layer_shader
13.lighting_principles
14.intro_basic_materials
15.advanced materials
- scratched material
- ceramics tile
- woodboard
- strawberry
- tennis ball
- velvet
- peeled paint
- car paint
- fuzzy fabric
- toothpaste
- bubble
16.selection and stacked shading
17.texture and normal baking
18.IES and HDRI
19.softbox_dirtcoat_reflections
20.render_settings
21.global_illumination
22.stylized_render
23.realistic_render
24.architectural_renderVoor maar €20 is het geen miskoop denk ik.
LINK (http://vertex-pusher.com/tutorials.php)
Peace,
Rich_Art. :t: