Rich_Art
20th May 2009, 09:12
Hoi Allemaal,
C4D-Jack (bekend van de splinespread plugin) is bezig met een nieuwe plugin.
http://dev.c4d-jack.de/public/surfacespread/_showcase_/tn_roadtest2_vray_color.jpg
The name will be SurfaceSPREAD (same plugin family as the already released SplineSPREAD) and its principal characteristics will be that it is a tool for (but not limited to) creating landscapes.
I will give only a little information here, since it is not finished yet.
A better landscape object. The standard lanscape object of Cinema is way too unflexible in my opinion. My object creates landscapes from several layers, of which each can be generated by using either different fractal functions or bitmaps/shaders or splines. for this image I used some fractal layers and then put a splines layer on top to sculpt the route for the road. For this I used the very same spline that was also used in the SweepNURBS which creates the road itself. Result: While you manipulate the spline points of your road, the landscape automatically adapts and takes case your road never hovers in the air. Of course, this can also be used for rivers etc.. Layers can be blended into each other using different blend modes. It works a bit like the software world-machine, but without nodes.
Distribution. The plugin contains an object to distribute clones of objects on surfaces. To achieve a realistic distribution, the object offers a system with a number of different filters. For example, you can prevent clones from appearing too near to each other, or from appearing on steep slopes, or to constrain them to a certain height level. These are only some examples from a big arsenal of filters. Of course, there are more. The object works totally different from the MoGraph clones, thus producing totally different results.
Rocks. There's also a parametric rock object ;-)
Shader. A special shader works together with the distribution object. In this image, it was responsible for the fact that there are no 2 trees of the exact same color, even though only a single tree model was cloned. Of course, this also works with Vray Proxies.
OK, this was a lot of information. Until release time, I will shut up about the project ;-) If you totally want to know more, take a look into the public folder (http://dev.c4d-jack.de/public/surfacespread/) of my server.
Aldus C4D-Jack.
Peace,
Rich_Art. :thumbup1:
C4D-Jack (bekend van de splinespread plugin) is bezig met een nieuwe plugin.
http://dev.c4d-jack.de/public/surfacespread/_showcase_/tn_roadtest2_vray_color.jpg
The name will be SurfaceSPREAD (same plugin family as the already released SplineSPREAD) and its principal characteristics will be that it is a tool for (but not limited to) creating landscapes.
I will give only a little information here, since it is not finished yet.
A better landscape object. The standard lanscape object of Cinema is way too unflexible in my opinion. My object creates landscapes from several layers, of which each can be generated by using either different fractal functions or bitmaps/shaders or splines. for this image I used some fractal layers and then put a splines layer on top to sculpt the route for the road. For this I used the very same spline that was also used in the SweepNURBS which creates the road itself. Result: While you manipulate the spline points of your road, the landscape automatically adapts and takes case your road never hovers in the air. Of course, this can also be used for rivers etc.. Layers can be blended into each other using different blend modes. It works a bit like the software world-machine, but without nodes.
Distribution. The plugin contains an object to distribute clones of objects on surfaces. To achieve a realistic distribution, the object offers a system with a number of different filters. For example, you can prevent clones from appearing too near to each other, or from appearing on steep slopes, or to constrain them to a certain height level. These are only some examples from a big arsenal of filters. Of course, there are more. The object works totally different from the MoGraph clones, thus producing totally different results.
Rocks. There's also a parametric rock object ;-)
Shader. A special shader works together with the distribution object. In this image, it was responsible for the fact that there are no 2 trees of the exact same color, even though only a single tree model was cloned. Of course, this also works with Vray Proxies.
OK, this was a lot of information. Until release time, I will shut up about the project ;-) If you totally want to know more, take a look into the public folder (http://dev.c4d-jack.de/public/surfacespread/) of my server.
Aldus C4D-Jack.
Peace,
Rich_Art. :thumbup1: