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Forum: Advanced Work in Progress (WIP) 1 Day Ago
Replies: 22
Views: 551
Posted By Cinemike
It's hard to find something to criticise, it's...

It's hard to find something to criticise, it's already a great piece pre-post.
I'd add some subtle DOF to increase realism, and yes, there are repetitions in the wooden beam texture you might want...
Forum: Advanced Work in Progress (WIP) 4 Days Ago
Replies: 2
Views: 62
Posted By Cinemike
I'd use a loft with regular grid.

I'd use a loft with regular grid.
Forum: Kleine Wedstrijden 5 Days Ago
Replies: 8
Views: 180
Posted By Cinemike
My virus scanner went off!

My virus scanner went off!
Forum: Advanced Work in Progress (WIP) 2 Weeks Ago
Replies: 22
Views: 551
Posted By Cinemike
I like what you showed so far. Nice painting with...

I like what you showed so far. Nice painting with light!
Forum: Kleine Wedstrijden 2 Weeks Ago
Replies: 10
Views: 1,200
Posted By Cinemike
Some virtual gun powder and a sphere object will...

Some virtual gun powder and a sphere object will do :)
Forum: Kleine Wedstrijden 3 Weeks Ago
Replies: 10
Views: 1,200
Posted By Cinemike
That's a damn fine piece, mate!

That's a damn fine piece, mate!
Forum: Advanced Work in Progress (WIP) 29th January 2020
Replies: 11
Views: 1,577
Posted By Cinemike
Maybe the lady suddenly got scared of heights.

Maybe the lady suddenly got scared of heights.
Forum: Advanced Work in Progress (WIP) 18th January 2020
Replies: 11
Views: 1,577
Posted By Cinemike
I am curious how things will progress. I like the...

I am curious how things will progress. I like the start.
Forum: Modelleren in Cinema4D 13th January 2020
Replies: 5
Views: 563
Posted By Cinemike
The problem is that as soon as your blades/hairs...

The problem is that as soon as your blades/hairs aren't going up straightly, they will protrude their bases (see MacObsession's initial image).
Forum: Modelleren in Cinema4D 12th January 2020
Replies: 5
Views: 563
Posted By Cinemike
You need to work with caution, since you need...

You need to work with caution, since you need poly grass or hair to Boole and it's easy to freeze your machine. Better go step by step outside your scene and convert the Boole. I've done it before...
Forum: Modelleren in Cinema4D 7th January 2020
Replies: 5
Views: 563
Posted By Cinemike
I'd probably boole it away.

I'd probably boole it away.
Forum: De Salon 11th December 2019
Replies: 4
Views: 623
Posted By Cinemike
It's quite possible the dwg just contains...

It's quite possible the dwg just contains "curves" (splines) and no actual polygon data.
If you open it with C4D and open the hierarchy there to just find splines (mostly name "polyline"), this is...
Forum: Advanced Work in Progress (WIP) 4th October 2019
Replies: 2
Views: 1,627
Posted By Cinemike
Fine images, congratulations, and proof that the...

Fine images, congratulations, and proof that the native renderer is capable of achieving great results.
Forum: Advanced Work in Progress (WIP) 4th October 2019
Replies: 11
Views: 1,577
Posted By Cinemike
I usually try Google image search to find stuff...

I usually try Google image search to find stuff like that https://www.dreamstime.com/stock-illustration-stairs-architecture-background-monochrome-blueprint-image54510337 and collect as much...
Forum: Advanced Work in Progress (WIP) 1st October 2019
Replies: 448
Views: 94,244
Posted By Cinemike
Gorgeous again!

Gorgeous again!
Forum: Kleine Wedstrijden 18th September 2019
Replies: 5
Views: 1,104
Posted By Cinemike
@pgrooff Very nice and functional model once...

@pgrooff Very nice and functional model once again.

As for the explosive sundial - there were actual builds that must have been pretty noisy: https://en.wikipedia.org/wiki/Sundial_cannon

I got...
Forum: Kleine Wedstrijden 16th September 2019
Replies: 5
Views: 1,104
Posted By Cinemike
It's not done yet, but it is getting there. ...

It's not done yet, but it is getting there.

I used Corona for this preview, but I wired the Corona sun to a C4D sky object, so the time from C4D will be used with Corona.

Most time went into...
Forum: Belichting en renderen in Cinema4D 15th September 2019
Replies: 3
Views: 797
Posted By Cinemike
I'd probably start with something like that. And...

I'd probably start with something like that. And I'd use more than one light for the whole effect.
Forum: Belichting en renderen in Cinema4D 13th September 2019
Replies: 3
Views: 797
Posted By Cinemike
I'd use visible light. What specifically is your...

I'd use visible light. What specifically is your problem?
Forum: Mograph, Hair, Thinking Particles, Sketch and Toon, ... 6th September 2019
Replies: 3
Views: 1,185
Posted By Cinemike
You're welcome!

You're welcome!
Forum: Mograph, Hair, Thinking Particles, Sketch and Toon, ... 5th September 2019
Replies: 3
Views: 1,185
Posted By Cinemike
This is what the help says: Birthrate: ...

This is what the help says:
Birthrate:
Defines how many particles per second are to be created in the viewport.

It is not "particles per frame"!

So you need some math: if you want 200...
Forum: Beginners forum 26th August 2019
Replies: 7
Views: 2,303
Posted By Cinemike
Nice ones, thx!

Nice ones, thx!
Forum: Beginners forum 17th August 2019
Replies: 7
Views: 2,303
Posted By Cinemike
Glad I could help!

Glad I could help!
Forum: Beginners forum 17th August 2019
Replies: 7
Views: 2,303
Posted By Cinemike
Well, if you happen to use the internal renderers...

Well, if you happen to use the internal renderers of C4D, you could also create two render settings, one called "test" and one called "final" and switch off "Sub Polygon Displacement" in the Options...
Forum: Beginners forum 16th August 2019
Replies: 7
Views: 2,303
Posted By Cinemike
You could, for example, put all materials with...

You could, for example, put all materials with displacement in a layer together and before the final render multi-select them and check the displacement channel.
You could do the same with XPresso,...
Showing results 1 to 25 of 500

 
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