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  #21  
Old 9th June 2019
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Yes, of course you can upload the scene. If you want to, send the link to m.auerbach@web.de ( I get so much spam, posting my adress here won't make much of a difference ^^).
It probably would not even need textures (if the issue appears also with a clay render).
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  #22  
Old 10th June 2019
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Hello,

Thx update off the still is coming, near complete
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  #23  
Old 10th June 2019
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Hello,

I was not happy with the result So i go back to the beginning, end start building everything back up. I get a new roof end color scheme. Also the a new fence en lots off fine details. I hope this angle make me happy, i want a special feeling/mood... the other one was to bright / no feeling in it.

Still love the clay model, there is everything accept color

Also a special thx to CINEMAKE... i go for two renders, a still end one with motion.

So, i just remove the protection tag? or is this too simple?
About rendering..... It's very strange.... it's take first 3 hours... then out off the blue 20min???? Prepass from 3 times to 1...., light cache on 4 min.

Now in my new scene, i think 1 hour... eating RAM 23GB

greets,
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  #24  
Old 11th June 2019
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I hope I could help a bit
Good luck with your project!

You don't have to remove the whole protection tag, you need to uncheck the R(otation) protection only, so the camera can actually follow the target and keep track of the face (and keep it at a motionless point relative to the camera). X and Y offsets plus the camera height are the only things you can really change- And you need to have the target between her eyes, because targetting her hips will make them "static to the camera", whereas her face moves relatively to the camera. It's a deal with many trade-offs.

As I told you, I only have rendered Brute Force / Light Cache with the new 3.6/3.7. I am simply not patient enough to wait for IC
Mostly I use progressive, too.

Good luck again,
Michael
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  #25  
Old 11th June 2019
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Hello,

My renders get speedy with IR+LC I changed settings to speed up.
I render the complete scene with texture's, light, background around 1 hour.

6 min to compiling
8 min building light cache
4 min prepass
... rendering

I changed a few things, end now experimenting with background lights. I keep going Ad two cars with lights in a fog system, to get extra surrounding light

How can i make a mirror material?
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  #26  
Old 11th June 2019
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For the mirror I'd use a black standard material with white reflections and an IOR of 1000. Worked for me so far. For bigger metallic mirrors I used a very subtle and largely scaled bump to get slight distortions.

Your rendering has become prewtty fast now, nice!

Good luck with your image, I am looking forward to seeing more!

Michael
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  #27  
Old 18th June 2019
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Hello,

I posted a new render
Final render time with ambient occlusion on, 6 hours for A4 / 300DPI.

learn a lot with this scene, light is very difficult to control. I get a motion scene sharp, but not happy with it ...

Her face is dull, there is a fake light... but no effect at all.
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File Type: jpg grey_motion.jpg (104.6 KB, 7 views)
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