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  #11  
Old 10th March 2012
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Dan zou dat heel goed de oorzaak kunnen zijn! Ik ga er bij de volgende ronde specifiek op letten...
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  #12  
Old 11th March 2012
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At request of Pavel I'm going to continue this topic in English. So, with a fresh start I began with a clean file, and added a HN to see where the problem starts. I discovered where I go wrong, but haven't found the reason yet. It starts immediately after using the knife tool on the fuselage polygons. When I make a cut, the cut is doubled on the HN. HN subdivision setting to 1. Activating, HN, selecting polygon, then the double line appears, which is not visible in the tutorial.

It must be a basic mistake I make, because at this part nothing spectacular is presented. Still very eager to find the problem and continue, because the tutorial presents a lot of modeling techniques...

Life isn't easy being a Noob at this, hahaha...
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File Type: c4d Fokker DR1-0016.c4d (1.86 MB, 7 views)
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  #13  
Old 11th March 2012
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Always set the HN to “off" when making changes like knife-cuts.
Also, by default, the Knife tool options aren' t very useful ( did you hear that, Maxon ?? ), as you mostly don' t want to cut only polygons that are visible, or create N-gons, etc.
I usually turn all these off...

You probably started getting trouble there.

Peter
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Old 11th March 2012
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The knife tool wasn't used with HN on, i only added it afterwards to check if the problem appeared again. Visible, n-gons etc all turned off like the tutorial.
Can you tell me why you find the knife tool options not always useful? Seems an elementary modeling tool...
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  #15  
Old 11th March 2012
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Peter has the true

1) Line option is not accuracy - it´s really poor option and default settings are wrong (visible only, for example)
2) other new options - Plane, Loop, Path and opening by hollow are almost perfect and have a lot very usefull settings.

I have used knife sometimes (and line mode as well) but allways turn off N-gon option in case you want to use HN (you can use them in very specific cases, especially in planar areas with loop (and planar) border

About the problem. It looks you have doubled polygons there, and then you have cutted detailed parts and there are two "layers". Cutted and non cutted. Looks as an simple overlooking... The reason is I have used the way: Extrude with 0, move. Since R13 you can use simple Move tool with Ctrl, it will make the same job and it will be without problems...

Pavel
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  #16  
Old 11th March 2012
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I think it may be another "problem". Because the problem appeared at the first knife cut, I knew it had to be a wrong setting I had. I finally found out that I had "isoline editing" checked in my viewport. When I deactivate it, I have the normal result as in your tutorial.
hope you can confirm my solution...
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  #17  
Old 13th March 2012
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So, finished the first couple of chapters which cover the main fuselage parts. Looks like it is created by one piece, but Pavel shows a lot of interesting point to point modeling here. Everything has been build up between a couple of splines...
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Progress 1_0005.jpg   Screenshot Progress 1_0005.jpg  
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Last edited by Leopard1975; 13th March 2012 at 22:40.
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  #18  
Old 13th March 2012
pzdm pzdm is offline
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Quote:
Originally Posted by Leopard1975 View Post
So, finished the first couple of chapters which cover the main fuselage parts. Looks like it is created by one piece, but Pavel shows a lot of interesting point to point modeling here. Everything has been build up between a couple of splines...
Messerschuss!

P
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  #19  
Old 13th March 2012
Rich_Art Rich_Art is offline
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Yeah some cool techniques indeed.

I do see some tri's see image. are they suppose to be there?

Attachment 6948

Peace,
Rich_Art.
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Last edited by Rich_Art; 12th March 2015 at 15:12.
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  #20  
Old 13th March 2012
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@ Rene: Yes, i've rechecked it with the tut. I'ts exactly the same as the example Pavel showed. He also follows this thread, perhaps he can explain the reason.
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