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  #11  
Old 30th October 2012
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Petertje Petertje is offline
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Gefeliciteerd met je nieuwe computer... en met de snelle vooruitgang in je 3D werk.
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  #12  
Old 30th October 2012
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Quote:
Gelukkig krijg ik morgen mijn nieuwe computer, met verschillende deformers aan trekt de viewport het niet meer. Werkt best wel frustrerend. Komt ook door het hoge aantal subdivisions wat gebruikt wordt. Geeft een mooi detail, maar vrij zwaar.
Toch al knap dat je het zo lang hebt volgehouden met zo'n relatief oude PC. :-)

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  #13  
Old 30th October 2012
roobol roobol is offline
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ziet er goed uit, maar het is nogal een polygonenparty aan het worden.
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  #14  
Old 30th October 2012
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Klopt, Pavel is altijd vrij scheutig met poly's. Het zal vast efficiŽnter kunnen, maar ik volg eerst maar braaf zijn tutorial....

Edit: Weer een nieuw woord geleerd, "Polygonenparty". Hahaha...
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  #15  
Old 30th October 2012
Rich_Art Rich_Art is offline
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Als de pc het aankan dan is het toch prima.. Je kan het jezelf lastig maken als je het zoveel poly's niet goed planned. Maar verder is het niet zo belangrijk denk ik..
Zelf probeer uk met zo weinig mogelijk poly's te modellen..

Volg je een tut dan is het natuurlijk wel cruciaal dat je het doet zoals de maker in zijn gedachten heeft.

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  #16  
Old 20th November 2012
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At request, a review in English:

I have finished the second part of the "Everything" series of cmiVFX, created by Pavel.

In this review I will shortly summarize the subjects per chapter. You can find the final conclusion at the bottom of this review. To be able to follow and understand this tutorial, it is essential to complete the first part of the series.

Main chapters description:

1:
Intro: The tutorial begins with a summary of part one, which techniques were used to model the rim of the wheel. Further, Pavel explains which techniques we will be using to model the rest of the bike.

2:
Introduction to deformers. Basic principles of deformers are explained, as well as combining deformers to one object. Also the importance of a correct amount of subdivision is explained. An example is used to create a drill with the Twist combined with the Taper deformer. This part is very clear and easy to follow.

3:
Continuing on deformers, the more advanced ones are explained. In the first example an animated flag is shown, which is deformed by Displacer, Spline wrap, Sheer and Wind.

The second example is a soccer ball created with Spherify and Vertex map applied to specific selections. Only as a demonstration, but this is a hard part to understand. In my opinion this is just a demonstration of the options, but too difficult to reproduce after the tutorial.

Then with an exercise, the Displacer deformer is shown, together with a restriction tag. Clear and easy to understand.

Together with some landscapes, the collision and Explosion fx deformer are demonstrated, as well as the Camera deformer. Focus of this part is on the Explosion fx deformer.

Next examples are the Mesh, Surface and Correction deformer. Nice way to deform a planar mesh. Not too much into detail.

Last example is the displacer deformer, used for a chesterfield looking mesh. Only the example is presented to show the possibilities.

4:
Back to the main topic, a start is made to create the tire of the wheel. The base shape is created by a spline in a lathe nurbs. Similar technique when the rim was created.
The profile of the tire is created with a subdivided polygon object in combination with a Sheer deformer. Very clear, but you have to pay close attention in order not to miss a step.

5:
This chapter deals with applying the profile to the tire using the Surface deformer and fine-tuning the profile. This part is also clear and easy to follow. Make sure you have a powerful computer, the deformers slow your viewport down.

6:
Finishing the tire. The valve is created using the standard modeling tools. It takes some time and practice to achieve the required cuts. The loose ends on the tire are done with an array. Simple and easy to do. The front wheel is finished, the back wheel is done the same way, created at your own.

7:
Basic setup of a new scene for creation of the frame. Reference of the object is done by textures on polygon objects, aligned correctly to the different views.

8:
Nice feature of R14 is demonstrated to rotate in the orthographic views, by pressing ALT and left mouse button. Same as using a parallel camera instead of the perspective view. Further, the frame of the bike is created by spline modeling and Extrude nurbs. Also clear and easy to follow.

9:
Modeling of the saddle. Pavel demonstrates a technique to combine the mesh of an extrude nurb with a spline wrap deformer. Can be quite handy in lots of cases.

10:
First Pavel demonstrates how to project a spline onto the surface of another object by using the project command. Then a very useful procedure to project a polygon object to the surface using a workaround with xpresso.

11:
Construction of the main part of the bike. Again done by spline modeling, almost the same technique as before. Also clear and easy to follow.

12:
The last part of the frame is created by an extrude nurbs deformed with Free Form Deformation (FFD) deformer. Easy and also very clear. Finishing the tutorial by combining the created objects to one project, including the use of Xref.

Concluding:
As a sequal of part one of "Everything", Pavel Zoch and cmiVFX demonstrate some very special techniques in modeling, especially using deformers, generators and xpresso.

While being a beginners tutorial, for this part I would recommend a basic skill level of Cinema 4D to keep up with the modeling demonstrated. Also the more advanced modeler can learn some useful techniques. Definitely a must have in your library of tutorials.

Note of critic: This tutorial is setup at the cmiVFX site as a single video, it is very hard to scroll back a couple of seconds when you need to view something again. Most of the time I accidently jumped back for minutes, which becomes quite annoying. My recommendation for the tutorial would be to split the video up into several parts, for easy navigation.

But again, looking forward to the next and final part!
Attached Thumbnails
1.jpg   bike_frame.jpg   Bike part 2.jpg   Bike part 2b.jpg  
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  #17  
Old 20th November 2012
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Die Loepard is goed bezig :-). Mooi werk!
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  #18  
Old 20th November 2012
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Dank je! Valt niet altijd mee om hem goed te volgen, maar doe mn best en je leert er veel van.
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  #19  
Old 20th November 2012
roobol roobol is offline
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En een polygonenfeest het is :-))

Voor animatie moet je toch iets economischer worden.
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  #20  
Old 21st November 2012
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Praten als Yoda ik doe....
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