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  #21  
Old 21st November 2012
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Leopard1975 Leopard1975 is offline
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Quote:
Originally Posted by roobol View Post
En een polygonenfeest het is :-))
Hahaha, mijn vrouw heeft het nog over jouw brievenbusmethode, we voegen daar polygonenfeest aan toe! ;-)

Maar inderdaad, dat zal wat zuiniger moeten. Ben bang dat er in het laatste deel nog veel meer bij gaan komen...
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  #22  
Old 21st November 2012
Rich_Art Rich_Art is offline
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Ja als je gaat animeren is het wel wat aan de hoge kant betreft poly's denk ik. :-)

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  #23  
Old 21st November 2012
missingpixel missingpixel is offline
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Pcies, als je je tutorial Cinema4D everything noemt, dan kan je maar beter met everything rekening houden... en dus low-poly gaan modeleren. No offence Pavel, ik bewonder z'n werk namelijk. Beetje ongewone aanpak van Pavel hier. Dat de banden bol staan van de polygonen is begrijpelijk maar wat met dat frame? In bijlage eentje uit de oude doos. Hopelijk ben je er wat mee.
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  #24  
Old 21st November 2012
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Leopard1975 Leopard1975 is offline
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Klopt, vind het ook aan de hoge kant, maar blijf netjes de tut volgen... Ziet er ook goed uit Pixel!
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  #25  
Old 21st November 2012
pzdm pzdm is offline
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Hi there

i donīt understand you, but the polygon count on the main side of the bike is set by procedural modeling way I have used. The idea was - prepare almost everything by very procedural way, thatīs not so hard for newbie users

the main side of the bike has been modeled "without" modeling. I have used the simple trick, spline projection, Structure manager and copying of spline points to polygon points. The object is bended a bit and this way produced really cool results (in this case).

Donīt take the hero as s the main reason of the tutorial. Itīs the hero, not the topic. The Topic is - show modelong, show many ways, many possibilities and is up to you which way is the best for you and which one you will use.

I show the way, or, many ways...

P
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  #26  
Old 21st November 2012
Dweemes Dweemes is offline
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@ roobol: polygonen zijn toch gratis?
Straks breng ik ze nog op ideën bij Maxon:

Na "Pay per view" nu "Pay per polygon"
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