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  #21  
Old 30th September 2009
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Timmer Timmer is offline
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Dat klinkt al helemaal als muziek in de oren!
Maar eerst even leren werken met Bodypaint me dunkt

In ieder geval > bedankt voor de tips mannen!

GrtZ, Tim
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  #22  
Old 30th September 2009
Rich_Art Rich_Art is offline
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LoL ik zou BP links laten liggen en fijn met UVLayout aan de gang gaan....

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  #23  
Old 30th September 2009
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Quote:
Originally Posted by Rich_Art View Post
LoL ik zou BP links laten liggen en fijn met UVLayout aan de gang gaan....
LOL, voor de UV layout staat dat al vast, maar BP is meer dan alleen maar een UV editor hé?!
Ik zou er mooi staan met mijn perfecte UV map

GrtZ, Tim
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  #24  
Old 30th September 2009
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Ja idd... BP rules big time. Maar de UV tools zijn nog lang niet wat het zou moeten zijn.

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  #25  
Old 6th December 2011
Seinfeld Seinfeld is offline
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Briljante review, of tutorial zelfs.

Bedankt.
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  #26  
Old 6th December 2011
Rich_Art Rich_Art is offline
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Haha dank U dank U..

Ja ik blijf het een geweldige applicatie vinden. Ik ben nog geen fijnere unwrapper tegen gekomen.

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  #27  
Old 3rd May 2012
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Default UVLayout v2.08 is now available

Quote:
Hello All,

UVLayout v2.08 is now available for all users from ...

http://www.uvlayout.com/update

New tools added in this version:

- Cut Drag Mode : Select the first cut edge, then draw out the
mouse pointer to select the edge loop to the desired length. The
location of the mouse pointer also determines the direction taken
at forks.

- Set Size : You can now set the exact size of the UV square in
real-world dimensions. This allows you to keep the texture density
consistent across multiple objects, no matter what size they are.

- Install Maya Plugin : The Maya plugin files are now included with
the UVLayout installer, and an "Install Maya Plugin" button has
been added to the UVLayout GUI for easy setup. The Maya plugin now
also supports the transfer of multiple objects in or out of groups.

Changes to existing tools:

- OBJ Save : Exported OBJ files are now formatted exactly like
the original imported OBJ, changing only the UV coords. This
is equivalent to what the Update button used to do, but its now
done automatically.

- Lighting : There is now a touch of ambient lighting in the
scene to make details in shaded areas clearer. The level of
ambient lighting can be adjusted with the Display Light button.

- I/K Hotkeys : Now duplicates the behaviour of the C hotkey,
including the new drag mode for drawing out edge loops.

For more info on any of these changes, check the User Guide.

Phil
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